If you’ve ever exported a model that looks perfect in Blender but shows up in Unity or Unreal at the wrong size — or worse, your colliders go feral — you’ve met the quiet trio that breaks pipelines: units, scale, and axes. This article is a deep, practical walkthrough of how those systems work across Blender, Unity, Unreal, and glTF, how to bulletproof your workflow, and how to audit and enforce correctness without slowing your team down.

Subtle plug, zero fluff: we’ll use examples from Unit & Scale Doctor, a Blender add-on that audits, visualizes, and guards exports. You can do these steps by hand; the tool just makes them fast and repeatable.

1) The three invisible problems 1.1 Units Unity: meters by convention. Unreal: …

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