Master game AI development using modern C++ and graph theory - no PhD required

Introduction

Every gamer has experienced it: enemies that navigate complex terrain with uncanny intelligence, NPCs that find optimal shortcuts through sprawling maps, or allies that coordinate tactical movements across battlefields. Behind these behaviors lies graph theory and pathfinding algorithms - the mathematical foundation of game AI.

But here’s the problem: implementing pathfinding from scratch is time-consuming and error-prone. Using heavyweight frameworks adds dependencies and complexity. What if you could drop a single header file into your C++ game project and instantly gain access to battle-tested pathfinding algorithms?

Enter CXXGraph - a modern, header-only C++ graph library …

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