66 min readJust now

unless otherwise specified, all screencaps are ones i took, llike this screencap of aviary attorney

think of this as me trying to find out what parts of dialogue choices are load bearing game design and what else can be done with dialogue.

So, the other day, inspired by Planescape Torment, a game I am struggling with, because I think it is terrible, I posted a thread with some assorted thoughts on dialogue choices in games, and whether or not I like them.

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here is a sample of that, but woe be unto you if you think it doesn’t keep going

As I was sifting through various implementations of dialogue systems in my head, I thought about how common it was to play a game where you often had options that looked like th…

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