Every year during October I like to make something short and fitting for the season. For the past few years, that’s been a Gothic tale set in a gloomy house (or cellar), following a young(ish) man of varying degrees of trustworthiness.

This year was something completely different.

Unquiet Grey is a timeloop horror*/romance about a troubled girl and a kindhearted aspiring musician she meets by chance. It’s set in the modern day (a setting I typically *don’t *like to write in) with matching prose – far from the slightly archaic and rather wordy approach I typically take.

* It’s not a scary game*. It’s the least frightening of any of my games, really, but it deals with heavy themes and I consider an…

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