Using Deno as my game engine
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September 26, 2025

A little backstory

Microlandia “the brutally honest city builder” is a pet project that I started several years ago. I can’t pinpoint exactly when, as the project has gone through multiple rewrites and long periods of abandonment.

The idea was to clonemake a game inspired by the original SimCity, but with a totally different approach to the engine: Instead of simplifying the simulation to adapt to small machines and fun gameplay, I wanted the simulation to be as detail-obsessive and precise as possible.

But what’s really going on inside is not as realistic as they would want to believe: because of its nature as a game, and the constraint that it must run on low end home computers, it tries to fool people into thinking it…

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