Hi everyone!
I have gotten a lot from the Godot community and give something back. I did this for a friend, and it was pretty fun and he found the feedback helpful. As a gamedev myself, watching someone play your game, see them figure out (or don't figure out) really let's you make the game better and more intuitive.
So basically what I will do is play your game for 1 hour, talk what I'm thinking when playing the game (also from a gamedev perspective) and then publish it to a yet created Youtube channel. I mainly would like to do Godot games, as this is the engine and community I love.
My only "restriction" is that it would be great if it's either a Mac build (should be ok if it's unsigned, really easy t...
Hi everyone!
I have gotten a lot from the Godot community and give something back. I did this for a friend, and it was pretty fun and he found the feedback helpful. As a gamedev myself, watching someone play your game, see them figure out (or don't figure out) really let's you make the game better and more intuitive.
So basically what I will do is play your game for 1 hour, talk what I'm thinking when playing the game (also from a gamedev perspective) and then publish it to a yet created Youtube channel. I mainly would like to do Godot games, as this is the engine and community I love.
My only "restriction" is that it would be great if it's either a Mac build (should be ok if it's unsigned, really easy to export via Godot) or then a web build. I can also run the game via Godot, but that would require you to give access to source, something I would prefer to avoid. I do have an old Windows Thinkpad, but it's probably going to struggle to run anything with screen recording.
Here is the form if anyone is interested: https://forms.gle/k6iPp57g4ABRzuncA
Added the tag "community events", that seemed the most unfittingly fitting.
Have a nice weekend :)