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Welcome to Crystal Lighting Engine v2.1!
This update primarily contains bug fixes, specifically one introduced in the GameMaker runtime v2024.14.
[FIXED] GameMaker version 2024.14 introduced a change to camera_apply() that broke the Debug UI when editing lights, so a fix was implemented.
[FIXED] Dithering (both deferred_alpha_begin and combine shader) was causing precision issues on Android, resulting in artifacts.
[FIXED] Crystal_MaterialLayer() no longer incorrectly displays the surface drawing when resizing the application_surface.
[FIXED] Improved the speed of the .GetLightsCollisionAt() function by caching the view projection matrix.
[FIXED] Some Feather comments.
Thanks for listening! :D