Starlight Re:Volver, to me, looks destined for greatness. It has a strong aesthetic hook that can woo in the otaku crowd. It had buzz back when it offered a free demo during Steam Next Fest. The online hub element to pair with its roguelike gameplay seems interesting.

I didn’t have time to check Starlight Re:Volver at launch, but two months later, all I see is a ghost town and a post by Pahdo Labs that it’s pivoting away from its original vision.

What happened?

Always-Online Indie Game In The Big 2025?

It turns out an hour of playing the Early Access of Starlight Re:Volver is enough to answer that question. Starlight Re:Volver just couldn’t justify itself to be an always-online MMO-ish roguelite that isn’t free-to-play.

First things first, yes, you have to buy Starlight Re:V…

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