Mindspacing and Play – Indie Games in the Context of Mental Health Depiction

by Moritz Wischert-Zielke

Abstract

Previous research has shown that AAA video games tend to exploit and marginalize themes of mental illness. Indie games, however, have not been adequately discussed in this context. Hence, the present essay examines how indie games practice de/marginalization by strategically thematizing the mind, mental health, and mental illness. To move beyond the field’s question of supposedly better or more authentic representation, a specific focus of the analysis is the question of mindspacing, i.e. how the titles examined co-position and relate the elements of mind and space in their production of playful worlds. The recent titles Shrinking Pains (2018), *The Longest…

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