All is Cubes

This project is (will be) a game engine for worlds made of cubical blocks (“blocky voxels”). The particular features of this engine are that each ordinary block is itself made out of blocks, and all game mechanics are defined by data within the world that can be interactively edited.

Or rather, that’s the plan; for now, it mainly supports rendering of said content, and I am aiming to duplicate and expand on the functionality of my previous work Cubes. That was written in JavaScript; this compiles to WebAssembly so the result will still run in the browser, but also someday support a multiplayer server and storage backend.

Above: a partial, procedural voxel recreation of the Sponza Atrium computer graphics test scene, assembled a…

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