​Devblog #1 - Balancing, UI, Bug Fixing & New Mechanics
goncalo-oliveira.itch.io·5h
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Hello everyone, welcome back!

How time flies... it’s already been a little bit over a month since the Game Jam and our first version of Deathlike! We are excited to show you our progress during this last month. We’ve been working hard to implement your feedback and fix a TON of bugs as well as implementing new mechanics for player movement and game progression. We also worked on a bunch of visual stuff, balancing (which has been really difficult to do right) and a lot more, so get ready, grab a snack and let’s get started:

More Props

What’s a game about death without a graveyard? That’s right, we’ve been working on a new set of props to integrate in our levels. The idea is that these gravyard spots will function as player spawns in each stage. We thought this made sense si…

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