How to make it so certain animations play in the air
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Discuss: r/godot
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Hey y'all, I'm new to this and I've been following tutorials online, but I've run into a bit of a hiccup. I'm currently working on getting the dodge animations set up. I have on for the ground and one for the air. The one on the ground seems to work without much issue, but the one in the air is a bit of a dice roll. it seems like a good amount of the time, it just stops playing the animation and goes back to the standard walking animation. I know that this is also gonna be an issue that I'll need to solve for more animations in the future, so i'm trying to figure it out now to save myself the trouble. I've included a video and a screencap of the code that i think is relevant. Can someone tell me what I'm doing wrong?

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