I am currently employed to work on the build system for the Rust compiler (often called x.py or bootstrap). As a result, I think about a lot of build system weirdness that most people don’t have to. This post aims to give an overview of what builds for complicated projects have to think about, as well as vaguely gesture in the direction of build system ideas that I like.

This post is generally designed to be accessible to the working programmer, but I have a lot of expert blindness in this area, and sometimes assume that “of course people know what a feldspar is!”. Apologies in advance if it’s hard to follow.

build concerns

What makes a project’s build complicated?

ru…

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