Just over a year ago, I wrote about how I was starting to learn the game engine Godot and that I was wanting to try my hand at creating a few small games. Well, the fact is that back then I was not in the best place personally. I was working a job I really did not like and I was struggling a bit financially, so in the end I sort of drifted away from the whole idea.
These days I’m in a much, much better place and the idea of making a game recently clawed its way back to the surface of my brain. And so I’ve started diving back into the world of Godot to see if maybe, juuust maybe I can manage to get something cobbled together.
I am a huge fan of traditional roguelikes. Have been for as long as I can remember. I don’t get much time to play games these days,…
Just over a year ago, I wrote about how I was starting to learn the game engine Godot and that I was wanting to try my hand at creating a few small games. Well, the fact is that back then I was not in the best place personally. I was working a job I really did not like and I was struggling a bit financially, so in the end I sort of drifted away from the whole idea.
These days I’m in a much, much better place and the idea of making a game recently clawed its way back to the surface of my brain. And so I’ve started diving back into the world of Godot to see if maybe, juuust maybe I can manage to get something cobbled together.
I am a huge fan of traditional roguelikes. Have been for as long as I can remember. I don’t get much time to play games these days, but when I do I usually gravitate towards games like Dungeon Crawl Stone Soup, Cogmind or similar titles. And one thing I’ve always wanted to try is to create a roguelike of my own.
I flirted briefly with trying to learn LÖVE, but quickly bounced back to Godot as I figured I should stick with what I already know a little about. Not to mention that Godot has a much bigger community around it, making it much easier to find resources and help when I eventually run into problems.
Currently I’m working my way through the Yet Another Roguelike Tutorial by SelinaDev and I’m having a blast. My programming skills are a little rusty these days and I’m definitely struggling a little to understand certain aspects, but I’m slowly getting the hang of things and I’m already changing parts of the code to make things more like I would want them.
My hope is that once I’m through the tutorial I’ll have a nice little base game that I can transform and build on top of to eventually make it my own. Either way I’m having fun right now, and in the end that’s the most important thing, right?