Now and then, a patch adds something that makes you wonder how it got through testing. Most competitive game fans pore over patch notes, combing through every change to make sure their favorite fighting game or hero shooter is “fair” and skill-based. Well, Dragon Ball FighterZ got a new patch last week, and even if you don’t play Arc System Works’ anime fighter, you should see this absolutely dirty new tech for one of its many Goku variants.
Goku Ultra Instinct is one of the five playable versions of the *Dragon Ball *protagonist in FighterZ, and it’s the Saiyan at his most powerful. This blue-haired Goku has an …
Now and then, a patch adds something that makes you wonder how it got through testing. Most competitive game fans pore over patch notes, combing through every change to make sure their favorite fighting game or hero shooter is “fair” and skill-based. Well, Dragon Ball FighterZ got a new patch last week, and even if you don’t play Arc System Works’ anime fighter, you should see this absolutely dirty new tech for one of its many Goku variants.
Goku Ultra Instinct is one of the five playable versions of the *Dragon Ball *protagonist in FighterZ, and it’s the Saiyan at his most powerful. This blue-haired Goku has an ability that lets him sidestep to the other side of an opponent whenever they’re hitstunned, which allows you to extend combos by moving to where your opponent is not guarding. However, if you pair it with assist moves from your teammates, you can essentially string together an unblockable, never-ending combo.
On one hand, it is lore accurate. Folks on the FighterZ subreddit are calling the maneuver “aura farming,” even though it seems like an absolute balance nightmare. It’s funny to watch, but I can’t imagine trying to play against it without losing my cool.
The block mechanics of most fighting games require you to push your stick or d-pad in the opposite direction of an incoming attack, which means players must often rely on mixups to get past an enemy’s stonewalled defense. Moves like this one allow you to quickly get behind an enemy, bypassing their current guard input and punching through their defenses. Normally, there’s some kind of drawback to these moves so an opponent has counterplay against them, but if that exists here, it doesn’t look like FighterZ players have found it yet.