
**Game: Wall World 2 ****Genre: Action, **Adventure, Indie, Strategy **System: **Steam (Windows) **Developer|Publisher: **Alawar **Controller Support: Yes Steam Deck: Playable Price: US $TBC | UK £TBC | EU € TBC ****Release Date: **November 11th, 2025
Review code provided with many thanks to Press Engine.
Wall World 2 – Bigger and Bolder
Sequels tend to go one of two ways: either they cautiously tiptoe around what worked before, or they sprint straight up the wall shouting, “More!” *Wall World 2 *chooses the sprint, and quite frankly, it suits the series. I covered the [original Wall World](http…

**Game: Wall World 2 ****Genre: Action, **Adventure, Indie, Strategy **System: **Steam (Windows) **Developer|Publisher: **Alawar **Controller Support: Yes Steam Deck: Playable Price: US $TBC | UK £TBC | EU € TBC ****Release Date: **November 11th, 2025
Review code provided with many thanks to Press Engine.
Wall World 2 – Bigger and Bolder
Sequels tend to go one of two ways: either they cautiously tiptoe around what worked before, or they sprint straight up the wall shouting, “More!” *Wall World 2 *chooses the sprint, and quite frankly, it suits the series. I covered the original Wall World back in 2023 and had a great time with its odd mix of mining, mystery, and mechanical spider traversal. The second game picks up right where the original left off and expands itself in every direction imaginable. If you’re returning, you’ll feel right at home, and if you’re new, the built-in recap gently brings you up to speed before dropping you straight back into danger.
Just a typical day running for my life
A Bigger Story With More Mystery
*Wall World 2 *wastes no time. After narrowly surviving a leviathan attack, you and the engineer from the first game set out to find new technology before the next massive creature comes knocking. The sequel adds far more dialogue between characters, making your journey feel more connected, but it does so without weighing the game down. Optional logs hidden in the world flesh out the wider lore, giving fans more breadcrumbs to piece together what the Wall actually is and why all of this is happening. Nothing forces itself on players who just want to dive in and start mining; it’s there if you want it, silent if you don’t.
The Comfort of Familiar Systems… With Plenty of New Twists
The core loop that made the first game so appealing is back, but now it’s layered with fresh mechanics. You still roam the vast vertical surface of the Wall in your trusty robospider, stopping whenever a crumbled entrance appears. Once inside, your exosuit takes over and you begin chipping through dirt, searching for resources, fending off critters, and occasionally stumbling upon secrets or relics. Your inventory is tiny to start, the ore is heavy, and deciding what to take back always has that tense “just one more scoop” energy.
Upgrades once again split between temporary run-based boosts and permanent progression back at base. You can improve mining tools, strengthen your exosuit, unlock special gadgets, and enhance your robospider’s arsenal. Balancing these upgrades on the fly is essential if you want to last more than a few waves.
And the waves matter. Mining may feel peaceful at first, but the moment your warning meter starts flashing, your stomach sinks because you know it’s time to run back and defend your spider. Early-game waves aren’t too cruel, but it doesn’t take long before you’re juggling airborne enemies, wall-burrowers, and hard-hitting creatures that make you question whether you really needed that extra handful of ore.
It’s a tough job, but someone’s gotta mine
**Defending Your Robospider **
The defence segments feel sharper this time around. Your cannon rotates with satisfying weight, secondary weapons can completely change the flow of battle, and additional defensive tools reward players willing to experiment. Enemies approach from every angle, and it only gets nastier as the waves escalate. The looming presence of the leviathan, an enormous, thrashing beast that shows up later, makes these encounters even more dramatic. Surviving a late-game assault feels earned, and giving up your run because you overstayed your welcome is a lesson you won’t soon forget.
A Hub That Feels Like Home
One of the biggest improvements is the new hub area. After each mission, you return to a small settlement where you can talk to NPCs, take on side quests, unlock permanent upgrades, and customise your spider. Naming your spider and watching the name appear across its hull is such a small detail, but it somehow makes your run feel personal.
The bar adds a fun twist too: NPC chatter reveals lore and gossip, and you can grab up to two drinks for temporary stat boosts on your next expedition. It gives the game a faint Monster Hunter flavour, adding ritual to the preparation phase. The shop, the engineer’s workshop, and the mission board all give structure to the time between dives, making each run feel like a deliberate choice instead of a loop for its own sake.
After a hard day’s work it’s time to have a cold drink
Missions With Purpose
Before heading out, you choose from a selection of missions, each with its own size, goals, and difficulty indicators. Following the main quest gives a steady climb in challenge, but side missions can hit unexpectedly hard, so wandering adventurers may find themselves bitten early.
Mission types vary enough to keep the loop from going stale. Sometimes you’re gathering specific resources, sometimes you’re exterminating enemies, and sometimes survival alone is the entire objective. You can stay after completing your goals to explore further, but the longer you linger, the more aggressive the enemy becomes. And don’t forget: you must survive the brutal extraction wave to bring your hard-earned resources home. Failure wipes the slate clean and teaches you a lesson about greed in the process.
Don’t look down, seriously
Pixel Weather and a World That Evolved
Wall World 2 keeps its gorgeous pixel style but adds more biomes, more environmental variety, and familiar but impressive weather effects. Rain, snow, shifting atmospheres, strange lighting, it all adds flavour to your journeys. Recording new discoveries feels satisfying because every region looks distinct enough that you slowly build mental maps of the Wall’s many faces.
The soundtrack lives in the same spirit as the visuals: calm during exploration, tense during battles, atmospheric during long stretches of climbing. It supports the experience without needing to shout.
I ran into a couple of issues during my review build, including a freeze while transitioning from a mine back to the spider and the occasional enemy getting stuck. Nothing devastating, and all easily patchable, but worth noting.
The important feature is coming up with a cool name for the spiderbot
Conclusion: Climbing Higher Than Before
Wall World 2 takes what made the original great and expands it confidently. There’s more story, more mystery, more gameplay variety, and a real sense of progression that carries through every run. Returning players will feel the improvements immediately, while newcomers get a generous onboarding and a world worth exploring.
It’s bigger, bolder, and more engrossing. A thoroughly worthwhile sequel and one I’m very glad exists.
Final Verdict: I like it a lot
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