Splinter Cell (2002) was one of the first games I had on the original Xbox and still remains one of my favorite games of all time. The game was developed by Ubisoft using Unreal Engine 2 – licensed from a small indie dev called Epic Games who continues to use and license its game engine technology for contemporary small-budget indie games such as Fortnite and Halo: Campaign Evolved.

I got into programming/hacking through video games and I still enjoy data mining/exploring cut content from the few games I play nowadays. I recently randomly decided to look online for cut content from Splinter Cell and I was kind of surprised on the lack of datamined info. There isn’t really much information on the topic as…

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