Ware-wolf post-mortem + RUBDUBDUB
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It started with a new technical ability

Until now, Playdate Pulp games have been technically limited in size. I mean technically in the literal sense. There is a frametable limit to the number of frames that can exist in a Pulp game of 32,768. That sounds like a lot until you start jamming in full-screen artwork! Additionally, as a project grows in code, art, music, number of rooms etc, the browser studio grows difficult to work with and at those larger levels of content. You have to really start testing on device to ensure you’re not loading too long as the game can be reset by the watchdog (in the form of a crash).

So yeah, that sounds like trouble, but this is generally a good thing as it forces focused design and thinking around limitations! However as expertise on the pl…

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