Publisher: Frontier Gaming
The world of Karnaxos trembles beneath the weight of banners newly raised and oaths newly broken. In the north, beyond wind-scoured plateaus and black basalt hills, a war-host gathers—disciplined, armored, and silent. Their leader claims descent from an ancient bloodline thought extinguished in the Age of Bronze Fire. Villages fall without resistance. Roads are seized. The drums never cease. In the south, where river-fed cities once traded in copper, grain, and incense, rebellion spreads like fire through dry reeds. Guildmasters whisper treason in counting halls. Priests bless knives instead of kings. City-states fracture from within as assassinations and riots tear down centuries of order. Between these rising calamities lies the March of Halun-Ze…
Publisher: Frontier Gaming
The world of Karnaxos trembles beneath the weight of banners newly raised and oaths newly broken. In the north, beyond wind-scoured plateaus and black basalt hills, a war-host gathers—disciplined, armored, and silent. Their leader claims descent from an ancient bloodline thought extinguished in the Age of Bronze Fire. Villages fall without resistance. Roads are seized. The drums never cease. In the south, where river-fed cities once traded in copper, grain, and incense, rebellion spreads like fire through dry reeds. Guildmasters whisper treason in counting halls. Priests bless knives instead of kings. City-states fracture from within as assassinations and riots tear down centuries of order. Between these rising calamities lies the March of Halun-Zer, a contested land of caravan roads, ruined watch-forts, and ancient standing stones older than memory. Whoever controls Halun-Zer controls the fate of north and south alike. You are drawn into this widening fracture—not as a king, but as a blade in the dark, a voice in the wrong ear, a presence at the moment history breaks.
Halun-Zer is a harsh borderland where dust-choked roads meet cracked farmland and forgotten shrines. Bronze milestones carved with archaic runes mark territories that no longer exist. Caravan camps become spy dens by night. Watchtowers are manned by mercenaries with unclear loyalties. Beneath the ground lie sealed chambers from an older empire—places where oaths were bound in blood and stone. The wind here carries rumor faster than any messenger.
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HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Bronze Age Fantasy setting where kingdoms rise and crumble beneath obsidian skies, and where warlords, sorcerers, and wandering heroes carve their names into the annals of Karnaxos. You will require the Warborn of Karnaxos Core Rulebook (CRB) and any expansions you wish to incorporate. The story you experience is your own. The actions you choose depend on who and what you encounter, and how you elect to interact. Keep a record of your journey, tracking outcomes and branching consequences. Your decisions become the voice of the unseen Storyteller. The world of Karnaxos stirs to life through your interpretation, your vision, and your courage. This template provides structure, direction, narrative density, and motivational clarity, ensuring you always know what drives the hero, what threatens them, and what lies beyond the next torchlit corner.