Publisher: Thaloranth Publishing
Whispers of Radia: City of Secrets - Issue 7
Hearts and Guilds
From Shadow to Sunlight
Issue 6 brought you into the disciplined world of the Sai Corps, where precision and teamwork define every move. Issue 7 shifts perspective—from the elite few to the everyday many. From combat training to craft mastery. From shadow operations to sunlit streets.
Issue 7 explores the guilds of Radia where ordinary people build extraordinary lives.
What's Inside:
Guild Spotlight: The Ink & Quill Scriveners
Meet the scholars, scribes, and storytellers who preserve Radia's knowledge and spin its tales. From the Grand Library's illuminated manuscripts to the street-corner scrib...
Publisher: Thaloranth Publishing
Whispers of Radia: City of Secrets - Issue 7
Hearts and Guilds
From Shadow to Sunlight
Issue 6 brought you into the disciplined world of the Sai Corps, where precision and teamwork define every move. Issue 7 shifts perspective—from the elite few to the everyday many. From combat training to craft mastery. From shadow operations to sunlit streets.
Issue 7 explores the guilds of Radia where ordinary people build extraordinary lives.
What's Inside:
Guild Spotlight: The Ink & Quill Scriveners
Meet the scholars, scribes, and storytellers who preserve Radia's knowledge and spin its tales. From the Grand Library's illuminated manuscripts to the street-corner scribes, discover the guild that turns words into power.
Complete guild structure, membership tiers, internal politics (Perfectionist vs. Pragmatist factions), specialized divisions, economic model, and the secret relationship between scribes and the Thieves Guild—information brokers who never steal, but always know everything.
NPC Spotlight: Master Calligraphist Sienna Brightquill
The woman who taught half of Radia's nobles how to write—and learned all their secrets in the process. Sienna's calligraphy studio in the Noble District serves as both prestigious academy and intelligence hub.
Complete Legends of Thaloranth stat block, extensive relationship web, her 15-year revenge plot against House Thornbury, and three adventure hooks centered on her dual role as educator and information broker. Plus the secret reveal: she's training apprentice Maren Ashwick as her successor.
The Festival of Lights: A GM's Complete Guide
Radia's biggest celebration comes alive with everything you need to run it as a living, breathing event:
- Hour-by-hour event timeline from dusk to midnight
- District-specific celebrations across all of Radia
- Eric the Flavorweaver's legendary cooking competitions (three-colored flames and chaotic brilliance)
- The Lantern Release ceremony
- Royal Orchestra performances and citywide dancing
- Romance opportunities (traditional courtship gestures explained)
- GM Secret: The Thieves Guild truce—Mirelle Marblesong's unprecedented gift to the city
- Random encounter tables for every phase of the festival
- Festival complications and adventure seeds
- Making small moments feel magical
Location Spotlight: The Scriveners' Hall
The heart of the Ink & Quill Guild, where Radia's knowledge flows like ink. This four-story masterwork of architecture houses:
- The Public Library: Where common folk access scrolls and books
- The Scriptorium: Where Mistress Thorne runs industrial-scale document production
- The Illumination Workshop: Master Corliss's domain of artistic perfection
- The Translation Bureau, Authentication Office, and Guild Council Chamber
- Apprentice dormitories and the restricted Guild Library
- The Archives: Climate-controlled historical preservation
- The Secret Vault: Documents too dangerous for general access (GM eyes only)
Complete floor plans, key NPCs, daily operations, and integration into your campaign.
Creature Ecology: The Radia Street Cat
Not every creature is a monster. The semi-feral cats of Radia's streets and alleys form their own society—one that thieves, Watch, and nobles all rely on for pest control, companionship, and surprisingly accurate neighborhood intelligence.
Complete behavioral ecology, district-by-district cat populations, territorial structures, daily rhythms, diet and hunting patterns, and the legendary **Cat Queen Calypso** of Harbor District. Plus rules for cats as companions, familiars, or NPC informants, and the truth about Radia's feline information network.
Skills System: Building Mastery
Introduction to Legends of Thaloranth's three-tier skill system (Base Skills, Sub-Skills, Specializations) and the first complete
Skill Spotlight: Acrobatics. Full mechanical breakdown, difficulty classes, Radia-specific applications (Thieves Guild rooftop work, Grand Tournament performances, Undercity navigation), character building advice, and adventure hooks.
The Edge: Advantages & Disadvantages
System introduction plus complete coverage of:
- Advantage: Actor (+2 to acting and impersonation, devastating when combined with Social skills)
- Disadvantage: Absentminded (-2 to crucial memory recalls, creates wonderful complications)
Both with full mechanics, character concepts, roleplaying guidance, GM advice, and story hooks. This begins systematic coverage of all 100 advantages and 100 disadvantages across future issues.
Featured Product: Radia - The Living City
What if there were no prophecies? No chosen hero? No grand destiny? What if your story was simply about... living?
Complete preview of the new slice-of-life game where you experience Radia as an ordinary resident. Start at the Festival of Lights, choose your background, live your daily life through guilds and relationships, and discover what the city becomes to you. No mechanics. No combat. Just story, choices, and the bonds you build.
Plus Regular Features:
- Featured Short Story: "The Weight of Letters" (Maren Ashwick's first day as a scribe's apprentice)
- From the Desk of the Editor: Why guilds are living ecosystems, not static NPC lists
- In the Next Issue: Preview of Issue 8 "Power and Promises" (Hammer & Hearth guild focus)
- Table Talk: Gaming stories from your tables (all diceless system accurate)
Issue 7: Hearts and Guilds celebrates the Radia that exists between quests.
The morning market conversations. The guild hall friendships. The festival romance. The quiet evening at the Blue Diamond Inn.
Not every session needs a villain. Not every character needs a destiny. Sometimes the best adventures are the ones where nothing world-shaking happens—but everything personal does.
Whispers of Radia: City of Secrets is the monthly magazine exploring Radia and the broader world of Vaeloraranth through a mix of setting material, NPCs, adventures, mechanics, short fiction, and gaming advice. Each issue provides immediately usable content for both traditional group play and solo adventures.
Perfect for:
- GMs running campaigns in Radia or urban fantasy settings
- Solo players using the Legends of Thaloranth system
- Readers who love detailed world-building
- Anyone who wants cities that feel alive
- Players seeking everyday stories alongside epic adventures
Part of the Thaloranth Publishing Ecosystem:
- Chronicles of Radia novels (Kira's story in full narrative form)
- Legends of Thaloranth core rules (diceless fantasy RPG)
- Solo adventure supplements (structured personal storytelling)
- Slice-of-life games (experience the world without combat)
Every product enhances the others. Every story deepens the world.