Engineering a fixed-width bit-packed Integer Vector in Rust
lukefleed.xyz·14w·
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If you’ve ever worked with massive datasets, you know that memory usage can quickly become a bottleneck. While developing succinct data structures, I found myself needing to store large arrays of integers—values with no monotonicity or other exploitable patterns, that I knew came from a universe much smaller than their type’s theoretical capacity.

In this post, we will explore the engineering challenges involved in implementing an efficient vector-like data structure in Rust that stores integers in a compressed, bit-packed format. We will focus on achieving O(1) random access performance while minimizing memory usage. We will try to mimic the ergonomics of Rust’s standard Vec<T> as closely as possible, including support for mutable access and zero-copy slicing.

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