I’m excited to announce Raycore.jl, a high-performance ray-triangle intersection engine with Bounding Volume Hierarchy (BVH) acceleration, designed for both CPU and GPU execution in Julia. Raycore will power a new raytracing backend for Makie, bringing photorealistic rendering to the Makie ecosystem with the familiar Makie API. We factored out the ray intersection engine, since it can be used in many other fields like simulating light transport, heat transfer, or acoustig propagation and many other.

Why Write a New Ray Intersection Engine?

You might wonder: why build yet another ray tracer? The answer lies in Julia’s unique strengths, the opportunities they create, and the f…

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