Raycore: GPU accelerated and modular ray intersections
makie.org·4h·
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I’m excited to announce Raycore.jl, a high-performance ray-triangle intersection engine with Bounding Volume Hierarchy (BVH) acceleration, designed for both CPU and GPU execution in Julia. Raycore will power a new raytracing backend for Makie, bringing photorealistic rendering to the Makie ecosystem with the familiar Makie API. We factored out the ray intersection engine, since it can be used in many other fields like simulating light transport, heat transfer, or acoustig propagation and many other.

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