In this series I’m going to be talking about parser-based interactive fiction, and showing you how to develop it. There are a great number of different engines available, but I’ll be focusing on two – Tads 3, and Inform 7.

They’re very different in a structural sense. Inform 7 uses natural language to establish a series of rules for the game, while TADS is a more traditional object oriented language that lets you define the game world as a simulation. I encourage you to explore both and choose whichever one you feels works best with your own personal style.

I’ll cover game design next time. Today we’re going to cover the practical nececcities of an interactive fiction game in TADS 3 and Inform 7.

TADS 3

For this series I’ll be working with [TADS 3.1.3](https://tads.org/tads…

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