Spectral rendering, part 1: Spectra
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Published 2025-11-06

In my previous blog post, I explained spectral radiometric quantities and a few basics of spectral rendering. In this blog post series, we dive into much more detail on spectral rendering. I present a specific way to implement it in a real-time path tracer and demonstrate what advantages it brings compared to RGB rendering. RGB rendering is still by far the most common way to do rendering. Colors just get multiplied component-wise, i.e. red times red, green times green and blue times blue. That is a poor approximation of our physical reality. In practice many of the issues that this causes are covered up by manual color grading. Spectra…

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