Trying Out C++26 Executors
mropert.github.io·4h·
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21 Nov 2025 on C++, Game development, Graphics programming

I wanted my program to boot up faster so I tried to multithread it with both executors and the more classic TBB.

Back in 2020 I did a remote talk at CppCon about my work on making Stellaris boot up much faster. I later brought similar improvements to Hearts of Iron IV and Europa Universalis IV (although I’m afraid the latter was never pushed to the live branch, you have to opt-in to a beta version). They key to those improvement was, of course, concurrency: put stuff to load in the background if it’s not needed upfront, and use multiple threads to do the w…

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