How I built a game engine using MVI in Kotlin and avoided getting fired
nek12.dev·6h·
Discuss: r/programming
Flag this post

In this article, I’ll tell you a story about how our team created a multiplatform, full-fledged game engine using MVI architecture, fully in Kotlin! You will also learn about how I implemented some insane requirements from our customer when working on said engine. So let’s jump right in!

I’m working on an app called Overplay. It’s similar to TikTok, but the videos you see are actually games that you can play as you scroll. One day, I was painting another button when the customer came to me to discuss the app’s performance and the experience of starting and finishing a game. In short, the problem we had for years was the legacy game engine.

It was still using XML on Android and contained 7 thousand lines of legacy code, most of which was dead but s…

Similar Posts

Loading similar posts...