AstraX 0.7-a3 is another step towards the massive release of 0.7, with a focus on useful UI/UX improvements and captivating customization features. With these updates, I am currently preparing for the grander gameplay loops to come, such as better research, survival mechanics, fleet command and other quality of life functionality for spacecraft and spacecraft editor.
Sailing on this journey together with you all has been exciting! I am determined and eager to make the best space game out there.
I am not sure when the full release of 0.7 will drop. Considering how long it is taking so far, I will have to reconsider my planning, but I am roughly aiming this year or beginning next year.
**Thanks to everyone for their feedback and support. You help me make this the best game it ca…
AstraX 0.7-a3 is another step towards the massive release of 0.7, with a focus on useful UI/UX improvements and captivating customization features. With these updates, I am currently preparing for the grander gameplay loops to come, such as better research, survival mechanics, fleet command and other quality of life functionality for spacecraft and spacecraft editor.
Sailing on this journey together with you all has been exciting! I am determined and eager to make the best space game out there.
I am not sure when the full release of 0.7 will drop. Considering how long it is taking so far, I will have to reconsider my planning, but I am roughly aiming this year or beginning next year.
Thanks to everyone for their feedback and support. You help me make this the best game it can be 🚀
Highlights
- User Avatars are now customizable (will be used for a crew in the future)
- Removed most ugly fragments from planet textures
- Many minor fixes and UI improvements
Changelog
**Notes: **
- Your spacecraft files from earlier versions (0.5 & 0.6) are still compatible with this version!
- Changes to the world data were made, so any saved games from 0.7 alpha 2 are not compatible with this version. Currently looking for a good solution for better compatibility.
0.7 Alpha 3
- Fixed a crash when changing nebula distribution in world generation panel
- Fixed ambient sound not stopping on leaving a game
- Fixed weird behavior with saving/loading Galaxy Regions, causing different galaxy region names to be displayed on loading a game
- Fixed crash to desktop when docking multiple times
- Fixed thruster sounds play loudly on starting a game
- Fixed hint in UserProfilePicker
- Fixed player focus not being restored on resume in in-game main menu
- Fixed planet texture shuffle mechanism not working
- Fixed game not being saved on clicking quit to desktop
- Fixed game not being saved when clicking the X of the application
- Fixed saved games not showing up on startup or when changing users (Thanks Hedge Knight!)
- Fixed paused game state
- Fixed slider rattling while dragging (Thanks Hedge Knight!)
- Fixed orientation buttons in spacecraft editor
- Fixed planet shadow not rotating
- Fixed target list causing a crash to desktop when attempting to click it
- Fixed wrong player position occasionally being saved on saving a game
- in-game main menu now supports icons
- Added a header to new game > spacecraft panel
- Added keeping the last user saved between app launches (Thanks Chappu!)
- Added HUD buttons for undocking and resetting camera focus
- Removed In-Game > Station > Control Tab altogether
- Added pre-filled fields in new game dialog, as per player request (Thanks Chappu!)
- Added better traits to discover for toxic planet types
- Added customizable user avatars
- Added better planet textures without fragments
Files
Get AstraX: Reach for the Stars
AstraX: Reach for the Stars
Create Spaceships - Mine - Trade - Explore
| Status | In development |
| Author | Neutronio Games |
| Genre | Simulation |
| Tags | 2D, Exploration, Indie, Pixel Art, Sci-fi, Space Sim |
| Languages | English |
| Accessibility | Configurable controls, High-contrast |
More posts
8 days ago