U-M-led team to tackle latency for wheelchair-friendly AR/VR soccer matches and large-scale VR word puzzles for players fending off the progression of Parkinson’s

At an iGYM game demo at U-M, a child in a wheelchair faces off with another who can walk. A projector shows the location of the digital ball and the boundaries of the field. The circles around the players expand to represent kicks. Image credit: Joseph Xu/Michigan Engineering

Lag is one of the most irritating bugs in video gaming over the internet, but rather than let it stand in the way of potentially therapeutic virtual and augmented reality (VR and AR) games, a U-M team is leading an effort to minimize it.

The work is funded by the National Science Foundation, with core partners at Duke University, Columbia Univer…

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