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Latest Update:
- New Unit “AWACS”: a plane that can circle and detect cloaked units (some factions require it to be researched first).
- New Unit “EMP Droid”: for balancing against shielded troops. Good against shields.
- New Unit “Uranium Hover Miner”: for balancing (IDB faction or research).
- New Unit “Elite GG-Soldier”: an elite Gatling gun soldier revived from the dead. Able to self-heal.
- Updated “Elite EMP Soldier”: the graphics of the elite EMP soldier have been updated to match the new Gatling gun soldier.
- Nuke Selection: improved the nuke selection panel to make it easier to select a different count than just 1 or 4. Popup will stay open (mouse-input only).
- Trading Troops: it’s now possible to give troops to enemies also. Needs to be enabled in game setup sc…
Latest Update:
- New Unit “AWACS”: a plane that can circle and detect cloaked units (some factions require it to be researched first).
- New Unit “EMP Droid”: for balancing against shielded troops. Good against shields.
- New Unit “Uranium Hover Miner”: for balancing (IDB faction or research).
- New Unit “Elite GG-Soldier”: an elite Gatling gun soldier revived from the dead. Able to self-heal.
- Updated “Elite EMP Soldier”: the graphics of the elite EMP soldier have been updated to match the new Gatling gun soldier.
- Nuke Selection: improved the nuke selection panel to make it easier to select a different count than just 1 or 4. Popup will stay open (mouse-input only).
- Trading Troops: it’s now possible to give troops to enemies also. Needs to be enabled in game setup screen.
- Trading Assets: it’s now possible to give assets to enemies also. Needs to be enabled in game setup screen.
- Campaign CH05.03: reduced the number of airship factories from 2 to just 1 to reduce mission difficulty (balancing). Also reduced the assets available to the AI by -30%.
- AI: improved the handling of nukes and long-range troops by the AI (was buggy).
- Weather Clouds: the game now features dynamic clouds travelling over the map.
- Balancing: Recon UAV now can travel an unlimited distance. That said, maybe best to occasionally repair.
- Balancing: Main characters in campaign story and the commanders have 2x more health.
- Balancing: Elite Soldier with auto-healing and increased rate of EMP fire.
- Balancing: Missile turret missiles have further reach.
- Balancing: Alien robot not affected by EMP. However, the robot’s shields are still vulnerable.
- Renamed: “Alien Pet” to “Alien Dino-Dog”
- Renamed: “Alien Robo-Pet” to “Alien Robo-Dog”.
- Descriptions: added descriptions to Thaurium & Uranium fields and T-Crystals on how they can be mined (for clarity).
- Graphics: Dispersion Field graphic updated (with flashes/etc.).
- Graphics: reduced number of shadows by combining them (e.g. all airship shadows are the same). Improves loading.
- Graphics: faction coloring is now baked-in for the hangar and airship factory (to reduce texture size).
- Vision: Vision updated to allow for radar jammers that are capable of jamming enemy radars.
- Vision: Night vision removed for clarity. It also works better in combination with the radar jammers.
- Alien Submersible: updated the movement so it can also wait, rather than just constant motion.
- Audio: Sound FX added when you are in visibility of e.g. a radar jamming rock.
- Modding & Upload: publishing a map is now free, so is downloading your own map.
- Modding: game window starts flashing when a bundle update has completed, to indicate ready to continue working.
- Modding: the map renderer has been updated to make sure all scenarios are rendered exactly the same when copied (scenario-based random removed).
- AI Chat Bot: the chat system now features an AI chat bot. Talk to it via “@ai {message}”!
- Moderating: Moderators are now able to setup password-protected games that are rated at the same time.
- Moderating: Permission bugfix for map approvals. Some moderators could not approve maps!
- File Dialog: double-click now opens and saves files also.
- Language: latest translations added - Thanks :-D
- Maintenance: EOS DLLs updated to latest (updated certificate chain).
- Maintenance: updated Urchin.
- Maintenance: terms of service added.
- Maintenance: QR-Code generator integrated.
- Bugfix: cannot select nukes mid-flight.
- Bugfix: Epic purchase validation didn’t work anymore together with the latest Epic SDK.
- Bugfix: not showing Getdown files in file selector.
- Bugfix: EMP troops didn’t attack some shielded troops.
- Bugfix: seemed tile rendering was partly not working properly.
- Bugfix Crashes: simulator in editor did crash if there were no movable objects.
- Bugfix Crashes: when in the animation editor (modding section) a blank image got added.
- Bugfix Crashes: when trying to rename an entity which was destroyed.