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Hey All! Thank you for the wonderous launch and hope you’ve been enjoying the game! I have a lot in store the next few weeks but for now, have this huge patch:
CHANGES
- Replaced all ambient tracks with better ones
- Added heavy optimizations to Damage numbers and Ability Effects
- Reduced the chance to get a Mimic
- Insta-kill Effects longer work on Bosses
- Doom no longer work on Final Bosses
- Added a “See Damage Numbers” setting in the Options Menu
- Added a “Total Effects On Screen” setting in the Options Menu (This should help fix lag if kept low) (Setting it to 0 turns of all Ability effects)
- Damage Numbers now always appear over Ability Effects
- UI Scale setting in the Options Menu now scales the Town and World Map as well
- Heavy dungeon optimizations
- Heavy combat…
Hey All! Thank you for the wonderous launch and hope you’ve been enjoying the game! I have a lot in store the next few weeks but for now, have this huge patch:
CHANGES
- Replaced all ambient tracks with better ones
- Added heavy optimizations to Damage numbers and Ability Effects
- Reduced the chance to get a Mimic
- Insta-kill Effects longer work on Bosses
- Doom no longer work on Final Bosses
- Added a “See Damage Numbers” setting in the Options Menu
- Added a “Total Effects On Screen” setting in the Options Menu (This should help fix lag if kept low) (Setting it to 0 turns of all Ability effects)
- Damage Numbers now always appear over Ability Effects
- UI Scale setting in the Options Menu now scales the Town and World Map as well
- Heavy dungeon optimizations
- Heavy combat optimizations
- The Heavy Armor perk “Life Power” is now: Ability Power for all Abilities are increased by 25% if your Current Life is more than 50%.
- The Light Armor perk “Barrier Power” is now: Ability Power for all Abilities is increased by 25% if your Current Barrier is more than 50%.
- The Medium Armor perk “Agility Power” is now: Ability Power for all Abilities is increased by 25% while you have Haste.
- You can now view up to 1500 items at a time in your inventory (to view more, remove what you currently have until you’re below the threshold)
- The Katana perk “Katana Master” is now: 50% chance to activate a random non-Counterattack Ability whenever you Counterattack.
- Dungeon Log now displays how much damage you received after a block
- Dungeon Log now displays Thorns and Reflect damage
- Dungeon Log now only clears when you leave the Dungeon instead of resetting every run
- Dungeon Log now displays a message when entering the Dungeon (including next runs)
- Items at the Gamble Shop now scale with Tavern Level (up to tier 8 items at Tavern level 4, up to tier 10 items at Tavern level 5, etc)
- Added a Buy All Button to the Gamble Shop (Gamble Shop will be improved soon)
- Effects of Drain++, Execute, and Gravity are heavily reduced against bosses (by 1/10th)
- Added a 15 FPS setting to the FPS Limit option - Improved boss perk icons
- Dungeon Results menu will now display gained exp up to 9999999
- Dungeon Results menu no longer hides the current level of a skill if it leveled up (with the LEVEL UP sign)
- In the Abilities Menu, moved the “All Categories” button near the rest of the Ability Categories
- Stake, and Stake+ can now be used with Swords and Daggers
FIXES
- Harpy Boss Fight should no longer cause crashes (but if it still does, please let me know I have another trick up my sleeve)
- Fixed Counterattacks going infinite if you had a Counterattack ability equipped and fought a monster with a Counterattack ability (This most likely fixes Harpy) (For Sure)
- Fixed the game starting in fullscreen mode even if you disabled it in the options
- Fixed Mute When Unfocused setting not muting when unfocused
- Fixed Ores Tiers 5 to 10 not appearing in the Labourer’s Union shop
- Fixed Wear Best settings not matching the correct Equip Slots
- Fixed Material Inventory appearing over Item Filters in the Shop Menus
- Fixed Achievement “Iron Maiden” not activating if you killed a monster with Reflect damage
- Fixed an issue that stops you from equipping Utilities into a Utility Loadout if a character was on an expedition
- Fixed Town shops and tavern sometimes not restocking/refreshing after entering the Dungeon
- Fixed some options settings not saving between Launches
- Fixed Workshop bugging out if a character isn’t wearing a weapon
- Fixed Perk tooltips on Monsters not disappearing after a Monster has been killed
- Fixed Total Dragnire Aquired bugging out in the Dungeon Results Menu if you got more than the max amount
- Fixed drop issues for Crystalized Mana, Chromatic Dust, and Golden Acorns. They now drop in boss dungeons reliably
- Fixed the odd cases where a bunch of dungeon objects would spawn at the start of the dungeon and bundle up
- Fixed Workshop menu not updating properly after manually choosing a new character
- Fixed Stake, Stake+, and Stake++ not filling between encounters
Take care all and see you next week!
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Get Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
An Idle Dungeon Crawling Autobattling RPG
| Status | In development |
| Author | Renoki |
| Genre | Role Playing |
| Tags | Automation, Dungeon Crawler, Dungeons & Dragons, Fantasy, Idle, JRPG, Loot, Magic, wizardry |
| Languages | English, Japanese, Chinese, Chinese (Simplified), Chinese (Traditional) |
| Accessibility | One button |
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