Authored by Rive CTO and co-founder Luigi Rosso

Any software tool that claims to help you build real interfaces eventually runs into the same wall: no matter how far you push visual abstractions — state machines, data bindings, parameterized components — there’s always one more edge case, one more “could we make this path emit lightning only when the car’s battery drops under 7%” that doesn’t fit cleanly into a finite menu of checkboxes.

At some point, you need a real programming layer.

We also knew two things:

A scripting layer without a serious graphics and animation engine is a toy. 1.

A scripting layer that takes over everything defeats the point of Rive.

We built the hard parts first: the Rive Renderer, the animation system, the State Machine, the file format, and the …

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