Coming Soon To Early Access
The developers of this game intend to release as a work in progress, developing with the feedback of players.
Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
What the developers have to say:
Why Early Access?
“The Umbral Seal’s tactical boss-rush combat is complete and polished for the first 3 chapters (24 encounters, 10-20 hours). We’re using Early Access to validate encounter designs and difficulty balance with real players before building the remaining chapters. Your feedback will directly shape design …
Coming Soon To Early Access
The developers of this game intend to release as a work in progress, developing with the feedback of players.
Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
What the developers have to say:
Why Early Access?
“The Umbral Seal’s tactical boss-rush combat is complete and polished for the first 3 chapters (24 encounters, 10-20 hours). We’re using Early Access to validate encounter designs and difficulty balance with real players before building the remaining chapters. Your feedback will directly shape design of future bosses, tune class balance, and refine mechanics. You’re getting a complete “Act 1” experience while helping perfect the rest.”
Approximately how long will this game be in Early Access?
“6-12 months, depending on community feedback and the level of polish required.”
How is the full version planned to differ from the Early Access version?
“The full version plans to add:
- Chapters 4-8 with additional boss encounters
- Mythic difficulty tier (up to 20-hero epic raids)
- More classes and specializations
- Additional Commander Powers
- Workshop integration to allow community to create encounters
- Story conclusion
- Balance refinements based on your feedback”
What is the current state of the Early Access version?
“Early Access includes 3 complete chapters (12 boss encounters), 7 classes, 2 difficulty tiers (Normal/Heroic), Commander Powers and complete Act 1 story.
Initial Early Access uses AI generated assets. Revenue from Early Access will be used to hire artists to replace AI generated assets.”
Will the game be priced differently during and after Early Access?
“Price will increase gradually as more chapters and Mythic difficulty are added. Early Access purchasers receive all updates through version 1.0 at no additional cost.
Price will be adjusted during Early Access as more content is added.”
How are you planning on involving the Community in your development process?
“- Active Discord server for direct feedback and discussion
- Regular development updates on Steam every 2-4 weeks
- Community input on balance, difficulty tuning, and mechanics
Community feedback will be crucial for difficulty balance, class viability, boss mechanic clarity, and which mechanics you enjoy most - this directly informs future encounter design.”
This game is not yet available on Steam
Planned Release Date: Q1 2026
About This Game
THE UMBRAL SEAL is a tactical boss-rush strategy game where you command warbands of 5 to 20 heroes against corrupted Orders spreading a fungal Blight across the realm.
TACTICAL COMBAT
Real-time with pause - Plan every move, execute perfectly
Command 5-hero parties (Normal), 10-hero raids (Heroic), or up to 20-hero epic battles (Mythic)
Telegraph system shows incoming attacks - learn, adapt, survive
Group controls let you manage large raids efficiently
BUILD YOUR WARBAND
8+ playable classes: Sentinel, Sharpshooter, Elementalist, Lifeweaver, Bladedancer, and more
Compose your perfect party - bring 2 tanks, 3 healers, or all DPS if you dare
Multiple heroes of the same class allowed (run 3 Sentinels if needed!)
Unlock new classes by freeing corrupted Orders
THE STORY
Twenty-three years ago, Commander Thorne sealed the Umbral Tyrant—a fungal intelligence from beyond reality—using a ritual that split the seal into seven pieces. Each piece was entrusted to one of the seven Orders for safekeeping.
But Thorne made a mistake. An eighth piece remained—hidden, corrupted, linking all the others like roots through soil.
Now the Blight spreads. The Orders have fallen. The sanctuaries are hostile.
You are the new Commander. Armed with a warband of elite fighters, you must journey to each corrupted sanctuary, purge the Blight, and recover the seal fragments before the Umbral Tyrant breaks free.
The seal is broken. You must restore it.
30+ EPIC BOSS ENCOUNTERS
8 unique chapters across corrupted sanctuaries
Multiple bosses per chapter, each with unique mechanics
Learn on Normal, master on Heroic, perfect on Mythic
DESIGN PHILOSOPHY
The Umbral Seal focuses on tactical depth over graphical spectacle. We use tabletop-style character tokens and text-based storytelling allow full focus on gameplay mechanics and boss encounter design.
No grinding. No filler. Just you, your warband, and 30+ perfectly crafted boss fights.
EARLY ACCESS CONTENT (Q1 2026)
Early Access launches with:
3 complete chapters (12+ boss encounters)
7 playable classes
Normal and Heroic difficulties
Commander Powers (raid-wide abilities)
Complete story with text-based cutscenes
Practice mode for cleared encounters
AI generated assets (maps and character tokens)
EARLY ACCESS CONTENT PROGRESSION
Content will be gradually added into Early Access (no content gating until 1.0 is ready)
AI generated assets will be gradually replaced
Estimated EA Duration: 6-12 months
Estimated 10-20 hours for a Normal playthrough, with significantly more for Heroic mastery and alternate party compositions.
FULL RELEASE (1.0) WILL ADD
Chapters 4-8 (completing the story)
Mythic difficulty (20-hero raids, unforgiving mechanics)
Additional classes and specializations
Workshop integration
Story conclusion
Challenge modes and polish based on your feedback
INSPIRED BY
World of Warcraft raid mechanics (adapted for single-player tactical combat)
FTL: Faster Than Light (pause-based tactical decision making)
Experience WoW-style raid boss mechanics without the MMO time commitment.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
- This game uses AI-generated assets and AI assistance during development. Plan is to replace AI generated assets during Early Access. *
System Requirements
Minimum:
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Requires a 64-bit processor and operating system
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OS: Windows 10 (64-bit)
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Processor: Intel Core i3 or equivalent
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Memory: 4 GB RAM
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Graphics: Integrated graphics (Intel HD 4000 or better)
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Storage: 1 GB available space
Recommended:
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Requires a 64-bit processor and operating system
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OS: Windows 10/11 (64-bit)
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Processor: Intel Core i5 or equivalent
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Memory: 8 GB RAM
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Graphics: Dedicated graphics card (GTX 660 or better)
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Storage: 1 GB available space