• 31 Dec, 2025 *

I’ve been working with the friction pool (my answer to the random encounter check, overloaded encounter die, and underclock) since I first posted about it back in April. I’ve made a few tweaks after my playtest sessions back in May and I’ve been thinking on it on and off since then, so I’d like to present my most recent updates here on the blog, hopefully with a bit more detail this time.

The Mechanics

When adventurers are in a hazardous environment, whether the wilderness or a dungeon, the party accumulates friction as minor things start to go wrong. Eventually, this friction piles up and something happens that either inconveniences the adventurers or changes the situation. For every increm…

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