The Explanation of the Hospitality Procedure

I hate camping procedures. They fundamentally don’t make any sense. Camping in the woods is not conducive to healing, you can be assumed to be doing it every single night, and having a procedure for it means that you end up mired down in weird minutae about whether or not a tent is wet or if the hooting of owls wakes the PCs in the middle of the night or whatever.

Not only is that stuff incredibly fiddly, it’s also totally irrelevant to everything I care about in a campaign - which, mostly, is factions, factions, and factions.

However, there’s a totally genre-appropriate replacement for healing-through-camping for the overland travel portion of the game: recieving hospitality from a wealthy local. Keep in mind, modern industrial and p…

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