HeavenX Devlog 0009
thestrangest.itch.io·14h
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My current project within HeavenX isn’t all that exciting. I can’t speak to the creative side of building UI, but on the implementation side it’s a lot of tedious positioning and writing code to glue things together. So, this devlog is going to be more of a ramble about issues I’ve had with Unity and game development in general.

Unity’s Rough Edges

For an engine that’s been around for 20 years, Unity has some strange, rough edges. Don’t get me wrong, with few exceptions you’ll find issues with any piece of software if you use it long enough, let alone one as big and complex as a game engine. However, some of the issues are just... out there in the open. Take for instance the RectTransform, the component that controls the size and position of UI elements. It provides a lot

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