every time I talk about my engine with devs that used @unity their whole life I always get the same reaction:

1 - they don’t believe one person can build an engine that surpasses it and

2 - even if they could, it must result in tech that is “too hard” to use

this used to bother me a lot, but today I realized something 🧵 **

I realize that their belief is perfectly rational with the information that they have.

they didn’t spend the last 10 years of their life obsessing about computer graphics, memory, cpu performance and how 3d engines are made **

they didn’t spend the last 10 years constantly thinking “how can I write better software” and eventually learned that the techniques taught on most architecture books is non-sense, and that writing performant code doesn’t mean writing code t…

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