Deep Reinforcement Learning: 0 to 100
towardsdatascience.com·6d
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how you’d teach a robot to land a drone without programming every single move? That’s exactly what I set out to explore. I spent weeks building a game where a virtual drone has to figure out how to land on a platform—not by following pre-programmed instructions, but by learning from trial and error, just like how you learned to ride a bike.

This is Reinforcement Learning (RL), and it’s fundamentally different from other machine learning approaches. Instead of showing the AI thousands of examples of “correct” landings, you give it feedback: “Hey, that was pretty good, but maybe try being more gentle next time?” or “Yikes, you crashed—probably don’t do that again.” Through countless attempts, the AI figures out what works and what doesn’t.

In this post, I’m documenting my journe…

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