All the Games I’ll Be Playing This Month
Here’s a look at all the new RPGs coming out this November worth keeping an eye on. The subtitle says: “All the Games I’ll Be Playing This Month.” Of course, that’s more of a metaphor, or maybe just wishful thinking, than an actual plan.
There’s no way I’ll have time to play every one of these intriguing releases, but the title sets the tone for what to expect in this roundup.
It’s a packed month, featuring several AAA, AA, and even single-A titles, though I’ve never been entirely sure where those lines are drawn, and plenty of indie projects that definitely shouldn’t be overlooked.
Slaves of Magic
- Developer: Amethyst Dreamers
 - Release Date: November 3, 2025
 - Platforms: PC
 - [Steam Page](https://store.stea…
 
All the Games I’ll Be Playing This Month
Here’s a look at all the new RPGs coming out this November worth keeping an eye on. The subtitle says: “All the Games I’ll Be Playing This Month.” Of course, that’s more of a metaphor, or maybe just wishful thinking, than an actual plan.
There’s no way I’ll have time to play every one of these intriguing releases, but the title sets the tone for what to expect in this roundup.
It’s a packed month, featuring several AAA, AA, and even single-A titles, though I’ve never been entirely sure where those lines are drawn, and plenty of indie projects that definitely shouldn’t be overlooked.
Slaves of Magic
- Developer: Amethyst Dreamers
 - Release Date: November 3, 2025
 - Platforms: PC
 - Steam Page

 
We all love the classic X-COM formula, and this month, there’s a title that, in my opinion, does something really original; it brings that concept into a full-on fantasy setting.
Slaves of Magic is a turn-based tactical RPG about running a human resistance against invaders who wield elemental sorcery. Missions use a customizable squad of six to eight units with no fixed classes, and characters can die for good, raising the stakes on each operation.
Outside battles, a strategic layer has enemy armies acting every month while you work to intercept, delay, and sabotage their plans. Procedurally generated maps aim to keep missions varied.
Progression flows through research, regional base management, and unlocking “schools” of skills, including magic lines and stealth tools like the Concealed condition, with magic resistance affecting incoming spell damage and debuffs, and multiple invading factions and a reactive AI that adapts to your threat level.
Slaves of Magic launched on Steam for PC on November 2, 2025, developed by Amethyst Dreamers.
Shadows Of Thornkeep
- Developer: Tryzna83
 - Release Date: November 4, 2025
 - Platforms: PC (E.A.)
 - Steam Page

 
The next one is Shadows of Thornkeep, a dark fantasy, first-person dungeon crawler with grid-based exploration and turn-based combat.
You guide a party of “lost souls” through hand-crafted maps on a step-by-step grid, pulling into discrete battles where action economy and positioning decide outcomes. Runs carry rogue-lite tension: defeat doesn’t end the campaign, but reviving heroes has a cost, so gearing and recovery matter between expeditions.
Progression is loot-centric, supported by party and camp management at a central hub. The Early Access build launches with three regions with underground layers and roughly 10 hours of content, and the developer plans a 3–4 month EA window before 1.0.
Shadows of Thornkeep is developed by solo creator Tryzna83, targeting PC (Windows) on Steam with a planned Q4 2025 release.
King’s Subsidy
- Developer: Marcin Henzel
 - Release Date: November 4, 2025
 - Platforms: PC
 - Steam Page

 
I never heard of King’s Subsidy, a turn-based economic strategy roguelite about running a medieval city as a powerful merchant, balancing production, trading, taxes, and risk events across discrete turns.
Each run mixes missions that shape your character’s skills with a research tree that unlocks stronger upgrades at higher difficulties, while you decide whether to work with the crown or pursue shadier profit.
Progress rests on building out your economy: discover and exploit up to 16 mines, then push a 60-plus-recipe crafting tree, from tools and weapons to minting your own coins, to meet shifting prices and objectives.
Four playable merchants offer distinct perks to vary builds between runs. Developed by Marcin Henzel, it launches on PC via Steam on November 4, 2025, with a free demo available now.
Bonaparte: A Mechanized Revolution
- Developer: Studio Imugi
 - Release Date: November 9, 2025
 - Platforms: PC
 - Steam Page

 
Another very interesting strategy game leaving its early access phase this month is Bonaparte: A Mechanized Revolution, which sets its alternate 1789 Paris against an ideology-driven mix of political management and turn-based battles, letting players lead Céline or César Bonaparte and decide whether to defend the king, reform the monarchy, or embrace revolution.
On the strategy layer, you court factions through the National Convention, use propaganda to sway social classes, and invest in infrastructure to expand your influence. On the tactical side, you recruit battalions, field steam-powered Colossi, and assign officers, then fight discrete, turn-based engagements that reward positioning and unit synergies.
Developed by Studio Imugi and published with 2P Games, the game launched in Early Access on May 21, 2025, and leaves Early Access on November 9, 2025, on PC via Steam.
Dark Quest 4
- Developer: Brain Seal Ltd
 - Release Date: November 5, 2025
 - Platforms: PC, PlayStation, Xbox, Nintendo Switch
 - Steam Page

 
This month, Dark Quest 4 returns to Brain Seal’s HeroQuest-inspired tabletop dungeon crawler with party-based, turn-based tactics and a built-in creator suite.
Players assemble a three-hero squad from a roster of ten classes, train in a Hero Camp to unlock new cards and abilities, then clear 30 handcrafted quests full of traps and more than 40 enemy types.
Combat and movement are strictly turn-based, emphasizing cautious exploration and coordinated skills. Co-op supports up to three players (local on Switch), and on PC, you get a full level editor plus Steam Workshop sharing for custom dungeons and campaigns.
Brain Seal develops the game, launching November 5, 2025, on PC (Steam), PlayStation 4 and 5, Xbox One and Series X|S, and Nintendo Switch, priced at $19.99.
Bloodgrounds
- Developer: Exordium Games
 - Release Date: November 5, 2025
 - Platforms: PC
 - Steam Page

 
Built around brutal arena bouts and city management, Bloodgrounds blends grid tactics with roguelite stakes as you act as a wealthy patron recruiting, training, and fielding class-based gladiators while keeping the audience happy.
Battles are turn-based on a grid with initiative order and action points; squads use weapon and class abilities, set traps, pop consumables, and even call on deity powers, with fallen fighters lost for good.
Between fights, you expand Marevento with upgradable buildings, treat injuries and traumas, and prepare new recruits, pushing a meta of risk and recovery that ties directly into each run’s survival.
The Early Access build includes a full narrative, five Ages (each with four challenges), nine gladiator classes with 15 levels and seven abilities apiece, and 13 buildings with five tiers.
Developed by Exordium Games and published by Daedalic Entertainment, Bloodgrounds launches on PC via Steam Early Access on November 5, 2025.
Next Run
- Developer: Clarus Victoria
 - Release Date: November 6, 2025
 - Platforms: PC
 - Steam Page

 
I mentioned it and included it in the list of the twenty most interesting demos from the last Steam Next Fest, and this month, Clarus Victoria’s Next Run blends a choice-driven strategy RPG loop with a roguelite campaign where “hell waves” pressure every run.
You roam a procedurally generated map to raid ruins and dungeons, build and upgrade structures, trade for advantages, recruit allies, and forge gear and spells that shape your path to victory.
Seven classes offer distinct progressions; several unlock in the full game through specific class clears, and Nightmare mode restricts saving to exits for a harsher run.
The game launches November 6, 2025, on PC via Steam with Windows, macOS, and Linux support, and a free demo features three classes and the first two waves.
Rue Valley
- Developer: Emotion Spark Studio
 - Release Date: November 11, 2025
 - Platforms: PC, PlayStation, Xbox, Nintendo Switch (to follow)
 - Steam Page

 
Stuck in a motel time loop where each day snaps back to zero, Rue Valley is an isometric, dialogue-driven RPG that builds character through personality rather than stat points.
You map “memories” on a graph, unlock intentions and quirky mindsets, and pick up status effects that shift how conversations play out, pushing different routes through the mystery.
It launches November 11, 2025, on PC via Steam, GOG, and the Epic Games Store, and on PlayStation (PS5 and PS4) on the same day; Xbox versions are listed with Series X|S optimization and Smart Delivery. A Nintendo Switch release has been announced, with timing to follow.
We’re working on a review of this title, which will be published right around its launch date.
Atelier Ryza 2: Lost Legends & the Secret Fairy DX
- Developer: KOEI TECMO GAMES
 - Release Date: November 13, 2025
 - Platforms: PC, PlayStation, Nintendo Switch
 - Steam Page

 
This DX edition of Atelier Ryza 2 updates Gust’s alchemy JRPG with new content and quality-of-life tweaks while keeping the series loop of gathering, synthesis, exploration, and party combat.
It adds Empel and Lila as playable characters, a side story starring the pair with a new field to explore, and a Custom Combat mode that lets players pick enemy lineups, levels, and even battle speed; Fi now follows Ryza on the field, widening the sensor map and restoring a bit of HP after fights.
Moment-to-moment play still mixes active exploration, swimming, climbing, rope swings, with a faster “tactics in real time” battle system built around quick character switching, item timing, and an expanded synthesis suite using Material Loops, Linkage Synthesis, and Evolution Link.
All DLC from the original release is included, alongside usability upgrades like larger basket/container limits and extra graphics options.
Atelier Ryza 2 DX launches on PC via Steam and PlayStation 4/5 on November 12, 2025, with Nintendo Switch 2 on November 13, 2025, priced at €39.99 where listed.
Kingdoms of the Dump
- Developer: Roach Games, Dream Sloth Games
 - Release Date: November 18, 2025
 - Platforms: PC
 - Steam Page

 
This is a title I’ve been following practically since the early days of TBL. It finally looks like Kingdoms of the Dump, the SNES-style JRPG set in a world built from refuse, pairing tile-based, turn-based battles with light platforming and elevation, is ready for release.
An adventure that features combat with grid and timed hits for extra damage and blocks. Exploration leans on character swapping to use situational abilities like Rust, Climb, Bubble, and Gun, with six playable heroes offering different tools for puzzles and traversal across a Mode-7 overworld.
The story follows Dustin Binsley, a trash-can squire, through the Five-and-a-Half Kingdoms on a quest tied to the “toxic Grimelin” threat. Developed by Roach Games with Dream Sloth Games and published by Roach Games, it launches on November 18, 2025, for Windows, macOS, and Linux via Steam.
Demonschool
- Developer: Necrosoft Games
 - Release Date: November 19, 2025
 - Platforms: PC, PlayStation, Xbox, Nintendo Switch
 - Steam Page

 
This month also brings one of the titles I’m most curious about, after several delays, everything’s finally set for the release of Demonschool.
It frames tactics as motion: players lay out moves in a rewindable planning phase, then resolve everything at once, turning each turn into a clean puzzle of positioning, knockbacks, and combo strings that trigger elemental effects and exploit weaknesses; objects react to contact, while buffs and debuffs amplify damage.
Outside battle, a morning–noon–night schedule runs across a university semester, letting the team attend classes to level skills and unlock abilities, and build relationships with a 15-character cast.
Developed by Necrosoft Games and published by Ysbryd Games, it launches November 19, 2025 on PC (Windows, macOS, Linux), Nintendo Switch, PlayStation 4/5, and Xbox One/Series X|S.
Demeo x Dungeons & Dragons: Battlemarked
- Developer: Resolution Games
 - Release Date: November 20, 2025
 - Platforms: PC, PlayStation, VR
 - Steam Page

 
Resolution Games’ crossover brings the Forgotten Realms to its DM-less, co-op tactics framework: up to four players coordinate through turn-based battles using class kits and card abilities, lining up combos and battlefield control, or go solo by commanding the full party in a skirmish mode with choice-driven story beats across repeatable runs.
Two-story campaigns are included at launch, set around Neverwinter Wood with stops like Cragmaw Castle and Mount Hotenow, and online play supports cross-platform parties.
Demeo x Dungeons & Dragons: Battlemarked releases on November 20, 2025, for PC (Windows and macOS with SteamVR/OpenXR), PlayStation 5 with optional PS VR2, and Meta Quest, with additional DLC campaigns planned after launch; the listed price is $29.99.
Project Thea
- Developer: MuHa Games, Eerie Forest Studio
 - Release Date: November 20, 2025
 - Platforms: PC (E.A.)
 - Steam Page

 
In Project Thea, survival and tactics share the same deck: players build a party, create a custom hero (choosing class, gender, and race), and use card-based, turn-based encounters to resolve both combat and non-combat challenges while scavenging a retro-futuristic wasteland steeped in Slavic folklore.
You recruit NPCs, expand and manage a settlement, and negotiate town-council politics, with branching story events shaping outcomes.
Developed by MuHa Games with Eerie Forest Studio and published by MuHa Games, the game launches in Early Access on November 20, 2025, on PC via Steam.
Veterum
- Developer: Crasleen Games
 - Release Date: November 27, 2025
 - Platforms: PC (E.A.)
 - Steam Page

 
I’m closing this calendar of November new releases with Veterum, a dark-fantasy, hex-grid tactics RPG from Crasleen Games where players lead the Order of the Gatekeepers across an open world, picking contracts, tackling story missions, and outfitting squads with artifacts and learned skills.
Battles use strict turn order on hex maps and prioritize positioning: facing, line of sight, morale, fatigue, illumination per cell, and weather all feed into accuracy and outcomes.
Maps are highly interactive, before or during fights you can raise barricades, dig ditches, freeze rivers, fell trees, light areas to counter night creatures, or spend one-use scrolls to trigger effects like rain or poison, with pre-battle unit selection tailored to enemy types.
Runs are variable thanks to randomized quests, encounters, and shop inventories, and there’s a unit/map editor plus granular difficulty sliders for hit chance, HP, and rewards. It launches on PC via Steam Early Access on November 27, 2025.