Amazing Progress Report: Day 10 of 100
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Discuss: r/gamedev
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On October 1st I started my current project, an attempt to build and release a game within 100 days. If it happens to fall behind I can always continue from where it winds up, but the first 10 days have been amazing! I am extremely happy with progress so far and you can use my stream as a coworking zone.

The first 3 days I tackled core-loops, being able to collect scraps, purchase upgrades and run some very simple drag races. I ignored any polishing, and left things hard-coded or without "player facing feedback" with the single priority to get the loops connected and flowing in some manner. I did choose to go with my custom engine, and that will have both pros and cons, but I was so happy with the parallax backdrop.

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