Crafting Generative CSS Worlds
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There’s something about isometric projections that evokes a cozy, nostalgic feeling. Most likely, the culprit is the wave of ’90s pixel-art classic games that etched the aesthetic into our collective memory, from Populous to Transport Tycoon.

In this article, we’ll explore how to recreate that same charm with modern CSS. More specifically, we’ll look under the hood of the newly released Layoutit Terrain Generator to learn how stacked grids and 3D transforms can be combined to create a fully addressable 3D space in the browser.

*(If you want to dive deeper into how the grid 3D structure works under the hood, the CSS Voxel Editor article explores…

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