A screenshot from Zork that is simple white text on a black screen, describing the character standing at the bottom of an endless stair

Buy Stu’s Book!

When it comes to text-adventures, I was not-so-fashionably late to the party. The most well-known of these was 1977’s Zork. By now, Zork is a prehistoric artifact of a game, and it was still a crumbling relic of the past when I played it in the late 2000s. By then, I had already sunk my teeth into several ground-breaking open world sandboxes and intensive RPG experiences like The Elder Scrolls IV: Oblivion and Dragon Age: Origins, so my palette was well and truly developing at an alarming pace.

And yet, discovering Zork was like opening Pandora’s Box a…

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