Performance profiling is essential for game development and real-time applications.

While powerful tools like Tracy or VTune can do the job very well, they often come with unnecessary complexity, integration annoyances, or platform-specific limitations.

What if you just need a dead simple, lightweight, minimal-overhead hierarchical profiler that seamlessly integrates with Dear ImGui? That’s exactly what I built for my CppCon 2025 keynote demo, and this article will explore its design and implementation.

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Last month, I delivered my first ever keynote at CppCon 2025: “More Speed & Simplicity: Practical Data-Oriented Design in C++”. I am very thankful for the opportunity, a…

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