Greetings fellow gods,
Today’s update introduces a new screen for military management, enhancing the process of starting and ending wars, as well as deploying armies to conquer our neighbors.

The full changelog can be found below:
Added
-
Added a Military Screen tab to State Management. This allows renaming armies, viewing soldier lists, sending troops to conquer, checking active wars, recalling occupying forces, and more.
-
Added a Move Capital button to the Settlement Screen, allowing you to relocate your capital to any controlled (non-occupied) settlement.
-
Categorization Update: “Move Capital” features expenditures are listed as State Expenses in the wealth tooltip in the Settlement Screen.
-
Ne…
Greetings fellow gods,
Today’s update introduces a new screen for military management, enhancing the process of starting and ending wars, as well as deploying armies to conquer our neighbors.

The full changelog can be found below:
Added
-
Added a Military Screen tab to State Management. This allows renaming armies, viewing soldier lists, sending troops to conquer, checking active wars, recalling occupying forces, and more.
-
Added a Move Capital button to the Settlement Screen, allowing you to relocate your capital to any controlled (non-occupied) settlement.
-
Categorization Update: “Move Capital” features expenditures are listed as State Expenses in the wealth tooltip in the Settlement Screen.
-
New historical event — “War Ended with Status Quo”, triggered when a state pays to end a war early.
-
Added Skill Difficulty to the character creation screen - a text indicator showing which skills are easier or harder to learn. Magic-related skills are intentionally made harder to learn due to the rarity of their teachers.
-
Added 3 new locations for Troublesome POIs.
-
Added 1 new location for Hard POI.
-
Added 2 new milestones for Leatherworking.
-
Added 3 new milestones for Tailoring.
-
Added 1 new milestone for Agriculture.
-
Added 1 new milestone for Armorsmithing
-
Elven Ears can now be baked.
Changed
-
Ruined settlements are now displayed without banners, on a grey background, even if controlled. A dedicated ruined-settlement icon now appears in settlement and state overview screens.
-
Descendant characters can no longer select skills to boost during selecting them to play — they can already have higher skill levels due to prior work.
-
When asking family members to migrate, the player now migrates together with them.
-
Fuel resources like coal or firewood will not be consumed below 10 units during simulation.
-
Player’s family is now marked with a crown icon next to their name in the settlement screen.
-
Empire Management Overview screen now shows all controlled settlements, not only player-created ones.
-
Skill books are now consumed even if the player has no potential in that skill. They can now grant the first level of the relevant skill.
-
Removed the old “Send Military Company” button and dropdown from the settlement screen. You now send armies via the military screen.
-
Adjusted war-ending logic — states will now continue wars longer instead of stopping immediately after a single battle (unless the enemy’s last settlement is conquered).
-
Occupying armies with 0 soldiers are now automatically disbanded, and control returns to the previous settlement owner.
-
Corpses no longer disappear after drinking their blood.
-
Stone Crown and Stone Shield now need a workbench instead of an anvil.
-
Bumped blood amount in humanoid and orc corpses.
-
Tweaked Meat Hand statistics.
Fixed
-
Abandoning a conquered settlement now correctly returns the occupying army to their hometown — as recruits (if the hometown is free) or citizens in their families.
-
Abandoning the capital now correctly moves it to the largest valid non-conquered, controlled city (by population).
-
Fixed a bug causing conquering armies to incorrectly show their hometown in the state overview problems list as “Battle is taking place here.”
-
Fixed an issue where crafters without inputs (e.g., blacksmiths, leatherworkers) incorrectly showed as lacking inputs in State Overview → Problems.
-
Fixed a missing overlay when opening the State Overview Problems Filter.
-
Fixed an issue where starting as a descendant made your spouse appear as a “previous spouse”.
-
Fixed a crash that occurred when removing deceased people from settlement buildings.
-
Fixed Mage Tower treasure chest spawning to remain within the constraints of the tower.
-
Fixed invalid damage message on attack in Polish translation.
-
Removed caravan leaders from the teacher list — as they don’t spawn on the region map.
-
Removing a building from a family now correctly resets all workers in that building’s occupation back to “none”.
-
Skeletons and Vampires in player towns don’t consume settlement food during simulation.
-
Alchemy tooltip explains how to train it.
-
Preventing multiple actors on the same tile when digging graves.
-
Fixed an issue where sometimes the trading screen showed stocks of previously interacted with family.
-
Fixed Vampire Nightborns dealing too much damage.
-
Fixed display of world tile description at [0,0] coordinates.
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Disabled the possibility of families purchasing settlement buildings that don’t allow any workers, like settlement centers.
-
Map filters no trigger work when the filter window is closed.
-
Paralyzing Mushroom Pins correctly grow into gatherable Paralyzing Mushrooms.
-
Thirst On Effect from Rainy Day no longer works to sate Bloodlust.
-
Ripped Oak now has a correct graphic.
-
Mushmen no longer build the Human Leatherworker Building.
-
You can now talk to Rasimi Smelter in your settlement.
-
Player can no longer ask a Vampire to marry them.
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Vampire cities now have the correct graphics.
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Meat Golems won’t use ranged weapons anymore.
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Collegium Magicae in Human settlements is correctly categorized as a military building.
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Fixed missing or incorrect occupation icons for druids, berserkers, maulers, and archers.
-
Fixed Snail Tooth’s wrong image.
Modding
- Persona component in entities exposes a new optional field, called: “occupationIconIndex”. It is the image index of the professions icons tileset. Setting it to a custom icon will override the military screen unit icon.
Starting next week, I will resume working on multi-tile entities for T5 locations, to have them ready for you by the end of the year. There are two additional Empire management screens planned to enhance visualization and aid in planning: trade (to manage caravans between settlements) and production (to view the output of various cities within our empire). The rest of our time will be spent refining what we already have in the game, such as improvements to the economy, performance enhancements, and other related aspects, over the next two months.
Have a fun weekend,
Artur
Files
Get Soulash 2
Soulash 2
Sandbox RPG roguelike about world conquest.
| Status | In development |
| Author | Artur Smiarowski |
| Genre | Role Playing |
| Tags | Crafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based |
| Languages | English |
| Accessibility | Configurable controls |
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