Distributed Ray-Tracing
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Distributed ray-tracing is a term that is commonly misconstrued, and often associated with the concept of parallel computing, where the calculations required to render an image are distributed across a network of processing nodes. The more appropriate term, ‘parallel ray-tracing’ is typically used to resolve the ambiguity.

Whitted Ray-Tracing

In the traditional Whitted algorithm, a ray is spawned, for every pixel in the screen. That ray is tested against the geometry of the scene to check whether an intersection point exists. If an intersection is found, depending on the properties of the surface, a limited number of additional purpose specific rays may be generated.

These rays can either be shadowing rays, that check whether the resolved point is visible or not by the light s…

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