In 2016, DeepMind famously used self-play with reinforcement learning (RL) to build AlphaGo. They trained their model by making it play against slightly older versions of itself. This steadily increased the difficulty of game states encountered, and more formally, induced an automatic curriculum - autocurricula - of tasks.

Despite the success of self-play in training AlphaGo, we have not yet widely used self-play to train language models. Andrej Karpathy explored the problem in more detail on the Dwarkesh Patel podcast: “there’s no equivalent of self-play in LLMs. Why can’t an LLM, for example, create a bunch of problems that another LLM is learning to solve? Then the LLM is always t…

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