By Victor Hurdugaci on Nov 10, 2025

When I was at Electronic Arts or Microsoft, hiring was a multi-tier, bureaucratic process. There was a dedicated chain for budget approval, posting approval, initial filtering, screening, and offer negotiation. As a hiring manager, I only showed up for the final interview. Even at PlayerWON, which was only about 100 people, a lot of that workload was still handed off.

But back then, I was dealing with maybe a dozen applicants max. Hiring in 2025 is extremely challenging compared to any other year. From a company perspective, there’s a lack of funds, and even as an unknown indie studio, we get hundreds of applicants. And from a candidate perspective, there are not enough jobs.

We recently hired a software developer for [Few Shall Return](https:…

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