The Evolution of GPUs: How Floating-Point Changed Computing
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In the 1940s, physicist Richard Feynman famously raced an abacus expert through a series of calculations. The abacus handled basic arithmetic like addition and multiplication with ease. But when it came to division and square roots, Feynman pulled ahead. The abacus was limited to whole-number operations and relied on indirect methods like repeated subtraction and estimation, which made it slower and less precise.

Early computers had similar limitations. Though faster than an abacus, they relied on fixed-point arithmetic, a system that could only represent numbers within narrow ranges and burned through bit space just to show fractions. This made it difficult for them to handle tasks requiring both large and small values, like modeling weather patterns or simulating forces in physics…

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