“I’ve lost my appetite for launching games.”

Image credit: Eurogamer / Tomas Sala

Like many independent developers, Falconeer and Bulwark creator Tomas Sala faces a problem: how does he get recognition for his games in an overcrowded market that prefers, paradoxically, hits?

His old answer used to be ‘to make new games and hope’. To beaver away on something for a few years and then release it, doing everything he could - crossing every finger and toe - in the hope his game would find a way to stick, and capture an audience and succeed. And he has had some success this way.

Birdy aerial combat game The Falconeer was well-timed with the release of Xbox Series S/X, su…

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