In game development you collaborate on visual, structured content: levels filled with platforms and enemies, UI screens with arranged buttons, 3D environments with placed props.

Current version control tools like Git only see this content as plain text, stripping away spatial layout and hierarchical structure. When merge conflicts occur, developers have to resolve them line-by-line, looking just at the text representation.

In project Beckett, we are building a version control system for scene files in the Godot game engine that preserves these meaningful spatial and structural relationships.

Spatial scenes reduced to sequential text

Games built with Godot are made up of “scenes”, which are …

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