Anticheat: a non-technical look without psychoanalysis
lesswrong.com·20h
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Published on November 6, 2025 7:27 PM GMT

Any competitive online game is going to attract cheaters. They ruin the game for everyone else, and even the suspicion that your opponent is cheating suffices for that. Naturally, some countermeasures have to be taken.

You might have heard the phrase "To describe a system accurately is to attack it", but sadly I think most of this is already common knowledge for anyone actually selling cheating as a service, and that's a huge industry. The customers don't need any technical skills. I used to know a guy who sold both cheat and anticheat programs for a game, ensuring that the illusion of an arms race kept both sides paying a monthly subscription.

The oldest solution, from the LAN gaming era, is just to refuse to play with th...

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